For now, we want to go with an arrangement that keeps Jagged Wounds, Savage Roar, and Bloodtalons on separate rows so the current most common live build is still possible.
The primary gain here is moving Brutal Slash to a sort of multitarget/AOE lvl 90 talent row along with Sabertooth (which can be well-utilized in a sustained low-target situation), giving the lvl 90 row a solid talent for dungeons.
Elune’s Guidance moved to lvl 100 row. Both talents probably would have been fine on their own, but taken together (because they were the strongest) at the live tuning values led to a more pressured Feral rotation than we felt was right.Īdditionally, a few talents are being rearranged in the talent tree: Additionally, Jagged Wounds was added as a new talent, reducing the amount of free combo points Ferals had available to finishers such as Ferocious Bite (which was basically pushed out of the rotation entirely). This contributed greatly to the overconstrained and overly punishing Feral rotation that you see on live today. Looking back at the development of Feral Druid in Legion: when Savage Roar was moved from a baseline ability to the talent tree, in order to bring the power level of the ability closer to most talents (+25% damage to everything for a long duration is far stronger than most talents are), rather than reducing its damage bonus, its duration was significantly shortened instead.
Bloodtalons damage bonus reduced to 25%. Savage Roar duration increased by 50% at all combo points. Compensate for power-level-reductions of talents with baseline damage increase to the spec so that at the highest level, performance isn’t really affected, but the bottom of the spec is brought up. Increase the skill floor and reduce how punishing it can be to error when playing the rotation. Balance out the power level of the last 3 talent rows, allowing more talents builds to be viable. Each of those talents is (on live) winning by a large margin in terms of throughput against other talents on their rows. Reduce (but not necessarily displace entirely) the dominance of the big three complexifying and powerful talents: Savage Roar, Jagged Wounds, and Bloodtalons. We have a number of changes to Feral Druids coming soon.